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Mid Artist

Date: Nov 4, 2020

Location: Bangalore, IN

Company: Technicolor

Overall profile: 

· Demonstrate an all-rounded skill within Modelling and Texturing with the ability to deliver a refined result in both areas. 

· Strong artistic ability with a high level of creativity. A solid understanding of anatomy, proportion, and mechanical functionality, strong artistic skills, and grasp the concepts of detail, composition, color, form, and scale. 

· Excellent in-depth knowledge of the 3D pipeline and an overall understanding of VFX workflow to regularly carry out quality checks to ensure the highest standard of work/output. 


Experience: 4+years

· Worked and proven track record on overall Asset build work on international VFX projects/quality of standards. 

· Worked closely on entire Asset build involving character, vehicle, and/or props.


Technical knowledge: 

· In-depth knowledge of Maya modeling/ unwrapping/lookdev. 

· Thorough knowledge of Substance Painter/Mari, Zbrush, and Advanced Photoshop. 

· Good knowledge of lookdev in Arnold renderer. 

· Knowledge of lighting, shading, and basic scripting will be an added advantage. 


Other skills: 

· Excellent in written and verbal communication

· Should be adaptive and able to mould accordingly to the creative need. 

· Willingness to grow to generalist skills to better cater to advertising VFX requirements.

· Problem solver, enthusiast towards working within the VFX industry. 

· A team player and open to discuss share and propose creative ideas/approaches among teams and leads.